| Kynes said: It's easier to develop one base game, the same for the three targeted platforms, than one base game and one downport. PC version is just a "lets throw there" and let the users add filters so it looks better, nothing more than that. Vita needs much more manhours than PC, you like it or not. |
What are you talking about? That's not how development would happen. First off the base game is a 3DS game and they are working off those assets. Wii U, 360, and PS3 aren't identicle architectures and the Wii U and PS3 probably require the most dedication. They probably did all this work on a PC and ported it off that. The Vita falls in the PS3/360 power realm and could handle whatever added tweaks this game was getting from a 3DS. Vita is close to a PC architecture and is wide open for easy ports at lower res and if they don't want to spend the time they could reduce effects and objects.
This guy is in marketing btw, I doubt knows much about the process it would take to make a Vita port and what he says here is just trying to make the console ports shine in a good like by throwing out sensless stuff like "big screens" and "surround sound". This is just damage control and not an actual reason. Not the guy we need to here from for an answer to this.
@Aielyn
Vita could easily share assets between those systems and has with games already. Assassins Creed 3 Liberations uses the same engine as AC3, Uncharted GA uses complex lighting effects, etc. We are talking about up porting a 3DS game, which is well below what Vita can handle. 3DS shows the Wii up, but Vita shows the PS3 and 360 up in some categories although not others. You forget they have a PC version, which would by far make it easier to port to Vita than if it was on consoles alone.
Before the PS3 everyone was nice to me :(








