things just potentially got a lot clearer for Orbis
http://www.vgleaks.com/orbis-devkits-roadmaptypes/
Currently, there are 3 types of devkits:
1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ — Early devkit
- model number: DVKT-KS000K
- SCE-provided PC equipped with R10XX board
- Runs Orbis OS
- Available July 2012
3) SoC Based Devkit: early version of the ORBIS hardware
- Available January 2013
Time to look inside of each devkit:
R10 Board (with special BIOS) assemble in a Generic PC
- Requires Windows 7 64 bit edition
- Recommend
- Sandy Bridge (Intel) or Bulldozer (AMD)
- Minimum 8 GB RAM (system memory)
- 650 Watt PSU
- VS2010 SP1
- DWM (Desktop Windows Manager) must be turned off
- Application will use Windows services for everything except GPU interface
- SCE will provide “Gnm”, a custom GPU interface
Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.
DVKT-KS000K (“Initial 1″)
- Runs Orbis OS
- CPU: Bulldozer 8-core, 1.6 Ghz
- Graphics Card: R10 with special BIOS
- RAM: 8 GB (system memory)
- BD Drive
- HDD: 2.5 ” 160 GB
- Network Controller
- Custom South Bridge allows access to controller prototypes
SoC Based Devkit
- Available January 2013
- CPU: 8-core Jaguar
- GPU: Liverpool GPU
- RAM: unified 8 GB for devkit (4 GB for the retail console)
- Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980×1080@3D)
- Analog Outputs: Audio, Composite Video
- Connection to Host: USB 3.0 (targeting over 200 MB/s),
- ORBIS Dualshock
- Dual Camera
The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.
@TheVoxelman on twitter