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things just potentially got a lot clearer for Orbis 

http://www.vgleaks.com/orbis-devkits-roadmaptypes/

Currently, there are 3 types of devkits:

1) R10 boards with special BIOS, running in generic PC’s

2) “Initial 1″ — Early devkit

  • model number: DVKT-KS000K
  • SCE-provided PC equipped with R10XX board
  • Runs Orbis OS
  • Available July 2012

3) SoC Based Devkit: early version of the ORBIS hardware

  • Available January 2013

 

Time to look inside of each devkit:

R10 Board (with special BIOS) assemble in a Generic PC

  • Requires Windows 7 64 bit edition
  • Recommend
  • Sandy Bridge (Intel) or Bulldozer (AMD)
  • Minimum 8 GB RAM (system memory)
  • 650 Watt PSU
  • VS2010 SP1
  • DWM (Desktop Windows Manager) must be turned off
  • Application will use Windows services for everything except GPU interface
  • SCE will provide “Gnm”, a custom GPU interface

 

Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.

DVKT-KS000K (“Initial 1″)

  • Runs Orbis OS
  • CPU: Bulldozer 8-core, 1.6 Ghz
  • Graphics Card: R10 with special BIOS
  • RAM: 8 GB (system memory)
  • BD Drive
  • HDD: 2.5 ” 160 GB
  • Network Controller
  • Custom South Bridge allows access to controller prototypes

 

SoC Based Devkit

  • Available January 2013
  • CPU: 8-core Jaguar
  • GPU: Liverpool GPU
  • RAM: unified 8 GB for devkit (4 GB for the retail console)
  • Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980×1080@3D)
  • Analog Outputs: Audio, Composite Video
  • Connection to Host: USB 3.0 (targeting over 200 MB/s),
  • ORBIS Dualshock
  • Dual Camera

 

The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.



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