To those saying graphics like this have been done on current gen consoles, I just don't see it. There are several shots where the draw distance + detail on the distant cliff faces + polygon count of the entirity of the terrain is very high. We know there's a much better, more efficient & modern GPU in there, plus a lot more RAM available for the game than last gen, so it makes sense that it could render more dense environments with greater draw distances, textures, lighting, and polygon counts in properly coded games. Also keep in mind these great results are in an early dev version!







