mrstickball said:
I don't know if one would consider them quirky, but there are many, many sidequests in GTA like Taxi Driving, EMT, Firefighting, Cops & Robbers, and so on and so forth. Saints Row upped it with real quirky ones like the whole insurance fraud aspect of the game. NMH is still open ended, sandbox and so-forth, even if it does include strong hack-n-slash elements. So the GTA comparisons are certainly there. Was I kind of off in saying it's a GTA knock-off? Yes, a bit. But there are strong comparisons between the 2. Which is my reasoning as to why I question exactly why some think 100k is good - a similar title on the X360 would of most likely sold 100,000 first week in the US.
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It really isn't though. Some modes of Dynasty Warriors are actually much more open ended. Seriously... actually play the game. It's much closer to DW then say... The Warriors. Which in of itself is closer to "Sandbox" play then No more heroes. Though in of itself is different as you can't get to a lot of stages and games without starting a mission.
There are tons of areas that only exist for one mission. The overworld map is basically a menu selection screen that drags out the game by making you drive places. Which it sadly needs since I beat the game in under 10 hours... while doing side jobs to make sure i got most of the cool clothes. As I liked to change my outfit between ranked matches and jobs.
Seriously, instead of argueing about this... find someone who has a wii and play the game. You'll see how wrong you are.
Also, If you think No More heroes would of sold 100,000 on the 360 first week i'd say you are seriously dreaming.








