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Sales Discussion - . - View Post

platformmaster918 said:
curl-6 said:
platformmaster918 said:
DirtyP2002 said:
Turkish said:
Killzone 2 deserved 4 times the sales it got. Like with many sony games, it never got the marketing it deserved. Btw the game was too hardcore I reckon, the heavy controls made many complain.


I love that sentence. I really do.

"I think the controls suck."
"No, the game is too hardcore for you!"

Awesome.

he's saying it isn't a twitchy shooter like COD.  Your character moves more realistically as opposed to sprinting around at 100mph and lining up his sights in a millisecond after leaping tall buildings in a single bound.  This goes against what people expect in a shooter today so they view it as slow and boring many times.

Frankly, Killzone 2's character movement and aiming were no more realistic than COD, unless I was supposed to be playing an overweight drunk. I'm sure real soldiers don't have as much weighty inertia. I don't and I'm far from a soldier.

that's a gross exagerration.  Besides Killzone takes place on a different planet maybe the gravity is stronger.

Other characters behave as if the gravity is earth-like, and I don't remember any references to a stronger gravitational field. The sense of momentum and acceleration to Sev's movements felt unresponsive, real people don't have so much sluggish weight and lack of balance to their movements, at least I don't.

It made the game a chore for me as lining up every other shot became an annoying process. I got better over time, but it never felt intuitive.

I believe this is a powerful barrier against casual players, since they're likely to just find it irritating and give up rather than stick with it, and you can't have a megahit without at least some casual support, there just aren't enough core gamers to propel something to COD status on their own.