S.T.A.G.E. said:
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Crytek was able to fit Crysis 2 onto the PS3/360 with 512MB RAM; Wii U doubles that (1GB for games, 1GB for the OS[???]).
I can't imagine any ports of a game that released within the first 90 days of a console that came anywhere close to pushing a system to its limits. I don't remember what PS3's first major system pusher was (MGS4 in 08?), but 360 did not receive a defining technical game until Gears of War in Nov 2006 a year after launch.
I still say Wii U is limited to 8.5 million in hardware sales lifetime in Japan unless 3rd parties really go full throttle. The Japanese will place their titles on Wii U regardless; PS4 is NOT getting many exclusives if that is the implication...
Western devs may have to work under some constraints, but 2GB RAM is a whole lot different than the 88MB (LOL) of the Wii 7 years ago. In a simple mathematics game, the difference between Wii and 360 was around a 5.75x difference with optimizations taken into account. Even if the rumored 8GB of the Xbox8 is true, still only a difference of 4x. Still a large gap granted, but still smaller. The GPGPU the Wii U utilizes is fairly different too so who knows what former processes are now being run through that instead of through the standard hardware directories.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."







