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gergroy said:
It isnt our fault, its nintendos. Microsoft and sony went with a similar achitecture and control schemes that made it easier to port between the two. Nintendo went their own way and they benefitted from the approach, but third parties did not. To maximise sells, developers need to get on as many platforms as possible and nintendo was just too different to make it an easy thing for developers to do.

Seems like nintendo will probably be in the same boat again. Hopefully they can get some love soon, but who knows...



You won't see them in the same boat with the Wii U thanks to Nintendo's forward thinking with regards to their choice of GPU and architecture. It's going to be much easier to port to and from the Wii U, PS4 and 720 than it currently is to port between the Wii U, PS3 and 360. And you'll probably find the Wii U being the lead platform for multiplatform titles if publishers want a Wii U SKU. My reasoning behind this is quite simple. The Wii U is going to have the largest marketshare, it's going to be the least powerful of all 3 consoles this gen, it's got a standard rendering pipeline and a similar architecture to the other two. The second in that list is the most important of the lot. It makes sense because doing things the other way around means you could end up with a game too large in scale for the market leader to handle. That's why the vast majority of 6th gen games had the PS2 as the lead supplying up-ports to the PC, Xbox and Gamecube.