Kresnik said:
Using Ubisoft's figure for porting and Barozi's pie chart for breakdown of a $60 game, I had them making $400,000 from a game selling 60k copies - breakdown is here if you're interested. Of course, that's assuming that every port cost $1.2 million. I'd question that for a blockbuster title like Assassin's Creed 3, I find it a much more likely figure for something like Just Dance 4, but Ubisoft's number is all we have to go on for the time being. Also, I don't mean to rub more salt into the wound, but according to November NPD numbers we have Assassin's Creed overtracked by at a few thousand here (if you check it against our database, we have it at something like 7th best-selling Wii-U game in USA for November, but NPD doesn't even have it in the top 10). So that one still has a little way to go to crack 100k :P But all of this is moot. I've said before and I'll say it again - late ports, or even just ports like AC3 & BO2 should never have been expected to be big sellers. Aside from a dedicated few who will drop the money on a new console to play a touch-screen enabled version, the market for these multi-plats just isn't there yet. Give Nintendo some time to build up the installbase from their own games, get Wii-U multi-plats releasing on the exact same day & date and then assess how they're doing. |
Hmmmm.... So I guess I was a bit mistaken in my math estimates. Still, I'd say that for ports, AC3 and BO2 did OK sales for themselves. At least they didn't fail like Mass Effect 3 did.







