| Kresnik said: I think you might need to re-think some of this math. First off, it was "over $1.2 million" - Source. And of course, that was how much it's costing Ubisoft to port games. Although it's still a good starting point since we don't have any other figure, it's not necessarily going to be accurate for how much it'll cost EA. Could be more, could be less. Secondly, I'm not sure the monetary breakdown you had is quite correct either. To use an apparently often-cited pie chart Bazori uses: Which would stand them to gain about $27 dollars per $60 game. Of course, all this is a little bit pointless because assuming $27 in royalties and $1.2 million for the port, they'd still gain about $400,000 from it. But then 30,000 would be a $400,000 loss. Small amounts either way. Anyway, I'm not here to pass judgement. Although I don't expect the game to sell well, who knows how it'll do. Could be find and net some tidy profit for EA. We'll just have to wait and see. |
ok, let's use your numbers.. I was not counting with the returns amount. ;)
The idea is that even with small earnings or small loses is worth to port a few games to the system, specially when you are not only risking very little, but when you are also learning something from the experience that may use to generate more revenue in the next years. That is why sometimes it does not make sense when a few developers refuse to create ports of their games to the console, sure they are taking risks but not huge ones like remaking all the assets like with the original Wii.







