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Wlakiz said:

I think you offically degenerated into grasping at straws. The time it takes you to come up with that reply, you could have looked and searched for more evidence to support your argument but instead, you decided to cling on to your citation-less source. If being more informed and knowledgable means making baseless-illogical assumptions and posting more sources-less articles then I rather stay uninformed and less knowledgable; I sleep happier at night knowing I can defend my argument with facts and sources.

My case with the average stems from the lack of raw data and other statistical information. If you have taken any stats courses or read up any stats book, you will know that SD would give you the variation from the average. If there is a high SD, it means the data could be skewered by 1 or 2 development firm that overspent on their game - which by the way does not help your argument/logic of pinning average game production cost at 20 million.  Other stats to look is the sample pool, how many developement firms did they collected information from? Did they take into account the thousands of low cost startup developers or Japanese developers? Maybe Yes, maybe no? Like I said, unless we see the full extent of their study, the 'average' is just taken out of context. SInce this is your only argument source, I can see why you are desperatly trying to validiate it.

I think you have a serious comprehension problem. I never said marketing does not improve sales. I said it's not logical for people to spend triple the development cost on marketing. Here take a look at this: http://www.visualscope.com/marketing102.html#2 . It has some usual insight to how marketer thinks and how much money people generally allocate to marketing. Lets apply this to our example: Lets say a game manages to sell all 500k copies of thier game at $40 a pop.. thats $20 M in revenue, taking 1-5% of the revenu to marketing.. we get:  1 million dollars! Even if you go crazy and spend 10% of your revenue to marketing.. that only equates to 2 million dollars. Do you still want to argue that a developer would put 50% of their revenue into marketing? /facepalm

Games are about enjoyment, not about budget. You can spend 100 million on a game, and it may still flop badly if it does click in with the audience. I think you seriously should go back to playing games instead of hanging around here making baseless assumptions and doom threads.

I brought up FPS because it its the console quality of late that people talk about. COD/ Halo 4.. etc. If you dont' like it, replace 'FPS' with any other popular genre but it doesn't change the argument one bit.

It's his thing, writing a whole lot of nothing, best get used to it, and maybe learn to ignore

OP: pretending to care about something doesn't make you credible, just sad. Look the Vita is doomed, even I said it now do us all a favor and move the fuck on