F0X said:
"...and while enemies are visible on the field, they charge instantly once spotting you. Avoiding them is next to impossible, even after upgrading Oliver's speed." Not quite random encounters, but I must say this system is barely an improvement as it still leads to many forced skirmishes. I myself not too happy with a handful of the design choices in Ni No Kuni. However, like the very best JRPGs, it makes up for annoyances through the quality and uniqueness of its presentation. There's nothing else quite like it, and I think that's awesome. |
My post from the first page of this thread. 
"The reviewer pretty much says that while the enemies are present on the screen they tend to see you instantly and move so fast that it is pretty much impossible to avoid them, even after upgrading Oliver's speed, so basically they are like random encounters."
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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