Panama said:
lol Did they say it was too easy or too hard because I've been hearing everyone say it's too easy. |
GameFaqs most sums it up well.
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7/10
Concept: Journey to Studio Ghibli inspired lands in the name of saving a young boy's mother.
Graphics: Vibrant and detailed graphics make a beautiful experience.
Sound: Music drives certain scenes, adding intensity to the journey. The voice acting is impressive.
Playability: Ni no Kuni isn't easy to grasp, but once you pass the learning curve, it gets better.
Entertainment: The world keeps you entranced. Unfortunately, the characters and old-school RPG mechanics don't have the same charm.
Replay Value: Moderate.
the last paragraph is : "Ni no Kuni's a mercurial experience. One minute I was exploring the world with adoration, and the next I was cursing a cheap boss a battle. The journey can be fun; I liked collecting and growing familiars and watching the breathtaking world before me, but Ni no Kuni doesn't come without frustration. Enter for the beat, but know it comes with a price."
She says it's a "respectable experience but it's far from a Ghibli or Level-5 masterpiece."
"Sadly the story and characters don't have the same allure as the world."
Also, she says that most trying is the games old-school mechanics, that every area contains an absurd amount of random encounters.. and that the problem is made worse by limited save points in dungeons.
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In other words, battling your basic enemies to level up, collect money, items, etc... is nice and simple but once you reach a boss all bets are off and the difficult level ramps up.
Which is how I like it to be.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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