the_dengle said:
Who is "people"? What determines whether "people" do or do not like something? How many "people" does it take liking something to keep it, or disliking something to eschew it -- one? or one million? Sales, obviously. Sticker Star sold well. Paper Mario sold well. Therefore keep both. Next, the actual overworld; there aren't any random battles, right? You still explore a paper-themed overworld crawling with Mario baddies who will attack you on sight. You solve paper-themed puzzles using the abilities or objects you've attained, engage in some very light platforming, and when you make contact with an enemy you are taken to a separate battle screen, where that enemy can turn out to be multiple enemies. NO FUCK NO PAPER PUZZLES ARE NOT THE CORE GAMEPLAY So, battles. They're still turn-based. You select your next move from a menu, some moves are more powerful than others, but have restrictions placed on how frequently you can use them. Once you have selected your move, you attack. If you correctly trigger the action command, a staple of the series, you can increase the damage you deal or decrease the damage you take (or receive some other benefit).] No levels, no partners, actually no incentive to battle at all because no exp and no coins. Bosses aren't strategy they are do you have big X sticker. Like I said, it's a JRPG. It has standard JRPG mechanics. You (or some others) might feel that the partner system is absolutely essential to the Paper Mario series, and any game that does not feature Mario taking turns fighting alongside another character cannot possibly be a "real" Paper Mario game. I disagree. I believe the core elements of Paper Mario are the paper-themed aesthetic, the trademark humor (often also paper-themed), the adventure gameplay elements (again, often paper-themed...notice a trend here?), and JRPG battle system tied together by the implementation of action commands, a mechanic that rewards skillful timing, making the battles more engaging than your typical turn-based affairs. UUUUUUUUUUUUUUUUUUUUUU Sticker Star has all of these things. It is a real Paper Mario game. It does not "fuck with your original Paper Mario." Your N64 cartridge and GameCube disc are right where you left them, un-fucked-with. This is a new game with the same heart that does a few things differently. Maybe you have found that the things removed in the transition were the real reasons you were playing the first two games. If that is the case, I wonder whether there wouldn't be other RPGs out there that would suit your desires much better than any Paper Mario game. If I spit into a room full of JRPGs I guarantee it would hit one that had a party system and that rewarded your victories with experience points. Those things did not set the first two Paper Mario games apart from others in the genre, and that is likely one of the reasons Nintendo doesn't feel bad about cutting them out of some installments. UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU |
I could go into great detail about how you're wrong that it keeps stuff from the originals, because it doesn't, but I will not waste my time on someone who will not be persuaded because they happen to like the direction this game went in.
I hope all of your favourite game series get reduced to a bunch of gimmick puzzles you don't care for.







