By using this site, you agree to our Privacy Policy and our Terms of Use. Close

You people do realise that the article says that the resistance code used 10-20% of the SPU not when resistance was running SPU usage was 10-20%. Just resistance was using 10-20% of the SPU that means the background tasks that the SPU is also doing would push usage up to around 30-40% and thanks to bottlenecking and things like ram and cache will make sure that the SPU will never be fully utilized Evin if some programmer makes a game engine that could utilize all the SPU without reaching the limits of the ram and GPU it would probibly look and play like crap with a loading screen every 5mins.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!