iceland said:
J_Allard said:
iceland said:
J_Allard said:
iceland said:
J_Allard said:
FPS rapidly outselling a sim racer. Why would this shock anyone?
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With this logic shouldn't Killzone have sold better?
Just saying, Halo was selling when RPGs were big it's always been popular regardless of what is "in" same goes for GT.
I think it's a pretty fair comparison
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Do you think KZ is close to Halo in terms of following or sales power? I sure as heck don't. And of course Halo always sold, it's a FPS and a good one at that.
GT sales are a slow burn. If you're going to compare GT5 sales to past games as you are doing, then wait 2-3 more years then come back.
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That's my point :)
And I'm just saying that both of them have sold regardless of what is popular in the industry, both are top exclusive IPs, the whole "FPS outselling Sim racer, Shocker!" line doesn't exactly apply here.
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It's ok, you're allowed to be wrong. That line does apply here, especially when you take into account the fact that this isn't even a life time sales comparison. The thread is trying to pass off the idea that Halo 4 burning through copies quicker than GT5 at launch is some sort of accomplishment. It isn't. Anyone with a shred of understanding of the market and the sales history of GT and Halo (or shooters in general) should understand that.
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Me? Wrong? I disagree :) (re-read my reason/examples)
Of course it's not life time sales, eventually it will be though in time nothing wrong with comparing in progress sales. When isn't a game selling well at launch (and weeks after) an accomplishment? Sales is sales regardless of the time it took to achieve such goal. "Anyone with a shred of understanding of the market and the sales history of GT and Halo (or shooters in general) should understand that." :)
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You know that nowhere in my post did it say sales alone are not an accomplishment. You either fail at reading comprehension for making that comment or are just reaching. Either way responding further is about as pointless as this comparison.