Khuutra said:
People are all like "Oh Konami is shafting Nintendo bloo bloo" That isn't what's happening, here. This game is not being developed internally by Konami. It is being developed by Mercurysteam. It began development in 2010 or 2011, before the Wii U specs were really out there for small developers like this one. Mercurysteam was given a certain budget and told to make the game within the confines of that budget. They (Mercurysteam) made a list of things they wanted in it. One of those was a PC version. They cut out some things so that it would fit the budget. Putting it on more platforms would require removing features in order to fit the budget. Video game development is not that cut and dry, and neither is the publisher/developer relationship.
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I think it is exactly what is happening here, Konami was not willing to give more resources to MercurySteam to work on a version for the Wii U, so even if the company would like to do it, they don't have the workforce and Konami is not willing to increase the budget. So, yes I blame Konami. This is not a case were the developer is not willing to work on the console like in other cases, this is a bussines choice made by the publisher and guess who is the publisher?