Mr Khan said:
Mazty said:
Mr Khan said:
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Mazty said:
Companies are not malicious. Greedy? Yes. Malicious? Where's the profit in that? Saying a company is malicious is rediculously humanising the issue. As I said above, with the wii u not even being 2% of the market and with it showing very little improvement over the 360 and PS3 (technically) then paying to have a team learn how to dev for the wii u and port the game just isn't going to be profitable.
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If it's not worth learning now, it will never be worth learning, which means third parties will once again be down a "viable" platform, and "forced" to hash it out in a shrunken, super-competitive space.
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Yeah. Exactly. That's probably the literal calculation that these publishers have done, hence the lack of ports. It will only be a viable platform when it becomes a large percentage of the 8th generation, and so far a) it's yet to show itself as 8th gen and b) it's less then 2% of the 7th gen. If the rumours of PS4 and Nextbox dev kits are true, then these publishers probably know something that we don't.
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If they're as comparatively high-powered at launch as PS3 and 360 were, then we're going to see the same kind of killing field for 3rd parties that 2007-2009 was, except with no super-easy Wii casual games to bail them out (no more high carnival games sales to bail out Take Two, for instance). Which'll make the slaughter that much worse.
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Eh? I really don't get what you are trying to say here. And anyway, what's the point in comparing 2007-09 to today? That was the peak time for the global credit crisis so any comparisons are going to be pointless.
Plus publishers were bailed out by Wii games? If you ignore Nintendo titles, the Wii was a really poor market for game sales for everyone other then Ubisoft.
EA's best game shifted 3.84 million units, compared to BF3 on the 360 alone shifting 6.65 million units. The Wii didn't bail anyone other then Ubisoft out, and it's not like they had issues anyway (that I'm aware of).