KHlover said:
I don't think that's the sole reason. Hasn't it been stated that developing for Vita is much more expensive than for 3DS and PSP? So it would be more like they can't afford to risk a game bombing on the Vita as it would seriously hurt the studio. And although it's not 100% on topic: The 3DS is a far greater factor in Vita's devastating sales than the PSP. Almost all major japanese games moved from PSP to 3DS. That's the main reason, PSP is jut an additional pain in the ass. |
Much more expensive? I don't think that's the case. Maybe if you are talking expense of developing a more graphically intense game like is so common with each gen. It's well known that development is easy on Vita, which helps with cost, and the kits are only $2,000 instead of the $20,000 they are use to when PS2 and PS3 came out. Some games like Oddworld HD only took one guy a few months to port, if I remember correctly. I've read people on here claiming it is expensive, but whenever I read developer comments they talk about the inexpense, and I haven't seen any data saying it is expensive.
Devs don't have to spend a ton of money on graphics is they don't want to. They could even use 2D. It's probably just not an ideal risk for publishers compare to PSP. That's why we see a lot of ports and multiplats, though there should be more given how easy it is to port to Vita. Seems WB gets it though. There are just so many platforms to develop games on right now.
No doubt 3DS is taking some software, but not much is it? 3DS isn't getting games hand over fist and plenty of PSP games are still releasing in Japan, topping the charts right along 3DS. It is only recently publsihers are starting to switch over to Vita, those games should start trickeling in over the next few months, then we will see larger name title announcements.
Before the PS3 everyone was nice to me :(








