richardhutnik said:
So tried full bore with Resistance and Killzone. These are both two shooters from scratch. What do you think Sony can do that is new, unique, and will generate interest? They also had Socom, MAG, and heck throw in Twisted Metal and another one I am forgetting. So, how did Dust get mucked up? I was under the impression it was going to be promising. After all these attempts, I am curious why you think Sony can end up pulling off a relevant FPS of interest. |
Sony is going to for gritty movie quality, which people are not ready for yet. That and Killzone isnt a twitchy shooter. Even the knifing takes more skill than Halo or COD. Halo has mass market appeal because it isnt realistic, but rather like Mass Effect in a sci-fi starship troopers kind of way. That and their main protagonist has never shown his face, so people have an allure and comfort about him. With Sonys characters in Killzone and Resistance its like watching a dark movie rather than wild space marine action which Americans seem to grativtate to so well. Sony can get the perfect FPS, they just need to land on it and Guerilla need to be involved in it because they have grown as an FPS company. If Sony Santamonica, some old bungie workers, Crytek and others formed with Guerilla we could have a huge hit on our hands. Santa Monica are like Rare, they seem to be good at almost any genre they touch. Microsoft stumbled upon the Halo franchise and it saved them. Sony doesnt need to stumble upon something, they need to pay attention to the competition properly and create a shooter that sets multiplayer standards and focuses on community. These are the major things that make COD and Halo so popular.







