By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ethomaz said:

Scoobes said:

From what I remember, the PS3 GPU was/is the equivalent of a scaled down NVidia GeForce 7800 which was a fairly high/mid end-chip at the time although the next gen of graphics cards with combined shader architecture were ready to release around the sametime the PS3 was released.

The 360 used a GPU based loosely on the X1800 GPU of AMD/ATI. Again, fairly high/mid-end. So both were at the lower end of high-end.

Edit: The difference now is that even mid-range cards now require extra power (>75Watts) so Sony/MS may be limited in what cards they choose based on power draw.

Just to remember...

The R500 Xenos (X360's GPU) was the first GPU created by ATI based in the R500 generation... just some months after 360 release the AMD showed the R520 (X1800)... so the X360's GPU was based in the latest GPU tech by ATI (AMD).

Another good think about the Xenos is the fact it have a lot of features (eg. Unified Shaders) that ATI just released on PC with the R600 (HD 2000)... so the X360's GPU tech was at least two years ahead anything existent in PC market at the launch.

Very true. Although NVidia released their first unified shader cards in 2006 so it was only 1 year out in terms of PC tech. I think AMD updated their unified shader tech before release and was an evolution of the 360's shader architecture.

I still don't think we're going to see anything similar happening with the PS4/720. The power draw would simply be too much to go with a high-end card. The desktop AMD 7870 (high-mid range card) has a max power draw of 175W. The X1800 had a power draw of only 112W even though it was AMD's high-end card at release.