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Runa216 said:

Do you understand what the word 'timeless' means?  It means the game, movie, or other piece of art is relevant always.  Ocarina of time was a good game BECAUSE it was a leap forward into the third dimension.  it's quality was pretty universal, but the reason it is so universally beloved is becuase of its status as the first major adventure game done in true 3D that was as good as it was.  However, now that we have sequels to it that do everything better, it's really just a step.  Compared to modern games, it's got clunky controls, terrible graphics, and some bad game design choices.  

On the opposite end, look at the game Super Mario World.  That game was in 2D with very simple sprites, and yet the controls were impeccable and the level design is, even to this day, unrivaled.  I can go back at any time, any day, and still enjoy every second of that game even though I've beaten it hundreds of times.  THAT is timeless.  Ocarina of Time, on the other hand, just feels like a clunky version of better games. 

And I didn't think Ocarina of Time was that great when I played it in 1998 when it first came out. even back then I thought the graphics were hideous and the controls were sluggish, the world expansive but relatively barren.  THAT'S why I never beat it.  It was becuase I never thought it was all that good, even before it was dubbed 'best game of all time' by countless publications and I got my hateboner for it.  Now that I've grown up a lot, I do game journalism, and I like to consider myself a pretty fair reviewer, I can look at a game's strengths and weaknesses and see that,  yes, this was a great game for its time, but it's not timeless.  It has aged poorly.  

Of course, it doesn't help that Nintendo has basically been remaking the same game over and over again and, in my mind, I'd already played it when I beat A Link to the Past a few years prior. 

Sorry but I have to pull up a few things here, OOT can be classed as timeless not because it was the first 3D adventure game but because it showed the industry how to utilize a fully 3D world even today games utilize it's template and what it brought, that in itself is timeless. It may be your taste ain't geared to Zelda but anytime I see someone claim each Zelda is the same it comes more across as someone who doesn't really play the games as it's like saying 3rd Strike is the same as SFIV, the are significant differences in the approach to each game and it's mechanics and many people go back to OOT even today.

I also don't know what games you were playing back then to think the controls where hideous and sluggish because its control scheme is the template for many 3d adventure games today they were well suited to the 3d adventure genre, before OOT many games used the tank control system that RE utilized.