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flagstaad said:

It will be then a case of too little too late? Late ports don't do very well, true. But if the effort is small it could generate two advantages, first they make several teams familiar with the hardware quickly and second they can make a few bucks with little risk, besides they may be introducing the franchise to a new audience (like with DMC).

If they wait till 2014 to produce something for the console, they are leaving money on the table and I think is better to have some "not so late" ports than nothing at all.

Doing ports won't make their teams familiar with the hardware though, Darksiders 2 for one was ported over to the U by less then 10 people (it only took 3 people to get it running on the U), the U itself has a facility that easily accepts 360 assets with out too much tinkering. Building from the ground up will actually teach the teams more then ports in this case, Capcom are already heavily established among the Wii following they don't really need to go the route you suggest as that's more for newcomers like EA who never really tried before, they don't don't pump out loads of titles but give the userbase titles like TVC, MH, Z&W and the Chronicle games they're most likely continuing this approach much like how 3DS got Mercenaries and Revelations.