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sieanr said:
Shenmue was never licensed because it was sega, Yu suzuki would shit bricks, ect. The Mario 64 engine was never outsourced because Nintendo doesn't do that sort of shit. However it was used and adapted for Zelda OOT, MM, WW, TTP as well as Mario Sunshine and Pikmin - and probably some other games.

 Aye, it's easier to use the FPS solutions, as well. They provide the tools and are actually selling the licenses.

 

By the way, your sig is wrong; turning 360 degrees would be walking towards it.



The BuShA owns all!