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It's weird, people complaining about revisiting some areas of the game world... in my book this is a huge PLUS (if executed well). It's so much harder to design than just good looking throwaway levels, and really captures one essential Zelda feeling: Anticipation. Remember ALttP? There were always areas that you could not reach yet, but that looked so damn promising... Skyward Sword has tons of that.

I don't know if Nintendo can ever satisfy people again with a Zelda game. Whatever they do, reactions are all over the place. Best, worst, deep, childish, boring, hard, amazing graphics, no challenge, rehash, too different, unique, no voice work, mature, all ages.

My stance is, I respect the artist and his vision. I've loved most Zelda games, and the balance between "similar" and "new" was mostly perfect. My only wishes are:
- don't outsource Zelda again - the Capcom parts were uninspired
- stick to your own ideas, don't try to please the internet, stay weird
- don't westernize / maturize the series
- no voice work