Metroid: Other M is a good game, but it is not a good Metroid game.
-The story had plot holes all over the place, and it destroyed the characterization of Samus that we have had for decades.
-Exploration was minimal.
-No health or ammo drops from enemies really changes how the game is played.
-Samus is too acrobatic. In the 2D games, dodging was based on well timed and well planned jumps. You couldn't just flip all over the place. Samus has always been a bit of a tank. Not so in this game. This becomes a serious issue in hard mode, since you basically spend most of the game dodging something.
-The parts where you are frozen in place and need to look at something are annoying. This is a minor problem since there are so few of them. However, there was one that had me stuck for at least 5 minutes.
-Why can't you move when using missiles? In all other games it is easy to swap from your beam to missiles and back. This game makes it a huge ordeal to fire missiles.
That's what I can remember off the top of my head. It has been awhile since I played it.
Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic
Switch - Mario Kart 8 Deluxe (2014/2017)
Switch - Bastion (2011/2018)
Wii U - Darksiders: Warmastered Edition (2010/2017)
3DS - Pushmo (2011)
3DS - New Super Mario Bros. 2 (2012)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links