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The problem most people have had with recent Zelda games has not been that they were bad games, so much that in order to be accessible to players of all ages they have become more linear. Which for a series like Zelda that wasn't always such or at least gave more sequence breaking options then are usually presented in modern Zelda games. Combine this with the fact that games like Skyrim, Mass Effect and other more open sandbox type games are out there and the traditional Zelda style of leading players to dungeons and power ups comes off weak.

With the changes made to the overworld in Skyward Sword, I suspect the designers know this and added all that fluff on the ground as a way to make it feel different outside of the dungeons but until they actually give the player the options without trying to hand hold them, people will continue to look down on the Zelda games as on trick ponies.