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Here is what I believe is the perfect zelda formula:

Good Music: Skyward Sword was a serious low point, in fact Skyward Sword and both of the DS games had some really weak music. It's no where near the golden standard that this series is known for. Music can really make or break a game, and is one of my favorite parts of Zelda games, get Koji Kondo back on the job. He is the best video game composer of all time, and his absence from SS was very apparent.

It has to be big: My favorite Zelda game at least, are the ones that are just huge. I.E. Wind Waker, Link to the past, Link's awakening, etc. Zelda is supposed to be a grand adventure, in fact, that is the most important part of the series. When OOT was released, the shear scope of hyrule field, and the amount of little places to explore blew people away, that is why it is so highly regarded. The next Zelda needs to be big. Skyward Sword was a step in the wrong direction, the lack of exploration really hurt it. My personal favorite is Wind Waker, all the little islands, pirate outposts, Windfall island, treasure maps, and fairy shrines made the world feel living and breathing. This is the core of Zelda.

Combat: Combat really needs to be expanded upon, lets face it, combat in zelda games hasn't changed much. Skyward Sword was a good idea in theory, but in practice, battling became a chore. I think it needs to be reinvented, make Link a little more of a Bad-A. A combat system ala the arkham games might work. Right now the combat formula has become stale. Shield up, wait til strike, slash, shield up, etc.

Dungeons: The one thing I can say about Skyward Sword is that the dungeons were the best I had played. Ancient Cistern is my favorite Zelda dungeon of all time, and the sand ship was extraordinary as well. I myself am a fan of bigger, longer dungeons, but I think that there should also be side dungeons scattered that you may or may not be able to access. These dungeons aren't unnecessary, but they would really add to the adventure. Imagine finishing a big dungeon, then going out into the over world to explore, only to find a small cave, you enter, complete some puzzles, kill some baddies, and then get a small item that may be helpful, but not needed to beat the game.

Story: Good stories in games are the future. A good narrative really pushes the tale forward, and creates excitement and motivation. Why not try and make a really good story? Majora's Mask and Wind Waker succeeded in having riveting narratives, but I want another level. Why not introduce new characters, side villains, and maybe, I don't know, even a death? I am not expecting a super mature narrative, but look at cartoons like Avatar, and Korra. They operate within guidelines and still manage to spin an excellent yarn. There is no reason Zelda can't do the same.

Art Style: I am extremely biased towards Celda, I loved wind waker's art style, and if it were up to me, the new zelda would have it, but I understand that is not what everyone wants, I just want to make sure that the new art style stays distinctly zelda. TP IMO looked a little generic, and unzeldalike. I think they can use a more mature tone, and still make it feel like zelda, just look at OOT.