S.T.A.G.E. said:
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I'm associating it with the fact that people today whine about spending $60 on a game with a 5-6 hour single player story / campaign and limited or no other game modes, when this was the norm back in the 16-bit era, and in many cases those games were even shorter despite costing more if you factor in the rate of inflation.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.