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n HoloDust said:
walsufnir said:


I think it's even worse: games are mostly too easy. I remember me playing Tomb Raider 1 on Sega Saturn and it was a disturbing experience at first. The levels were gigantic, there was a lot of platforming, enemies were hard (because of controls also) and save-crystals were as rare as health-packs. There was one level where I played a whole week to finish it! Nowadays games show you which switch to activate (then why is there one?!), the levels are linear so you can't take the wrong direction... Everytime you play you get "forward" - there are almost no frustrating sequences. Sure, this gives players a feeling of success but I think some things could really be more challenging - enemies and level-design.

Of course not all games are like this but the very popular ones seem to fit in my description.

Yes, completely agree, I hate this new "hand-holding, all cinematic" standard industry has set in last few years. People seem to forget what TR was all about - huge levels, great enviromental puzzles, lot of exploration and platforming, and occasional, but hard enemies. Oh, and I find it so funny when people think TR became what it was cause of Lara's boobs - you could throw any random character in TR1 and it would still be just as great and genre defining game that it was, cause its gameplay was top notch (not saying anything was wrong with the boobs though ;).

This new "Tomb Raider", from eveything I've seen so far - it's more like "Dumb Raider - Adventures of Moana Croft". (oh and btw, young Lara was explorer with her mentor when she was 16 in Last Revelation, so in addition to all other stuff, this reboot for me really hits all the wrong chords in making her what they are trying to make her)

waht boobs?! :D


 

And yes, it looks like dumb raider. Why did they have to go the uncharted-way? Why? But lets hope it is different to UC or any other me2.