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SunofKratos said:
At walsufnir: Well if most games are to easy for you thats fine by me. But guess what if modern games would have control like in the old days the would be getting slamed by critics and fans. So dont blame the developers for that point. If Uncharted would have Tomb raider 1 like controls i would crush it out of the window.
Last time i have tryed to play Zelda on Wii and its surely a great game but after 2 hours i give it up playing because of the shitty controls. There was one scene where i had to jump on two threes to climp a big rock. I have tryed it about 30-40 times and failed. Thats not how i define game fun.

The same is about of the game lenght. Some gamers always want to convince me that all the older games were longer but in fact most arent. M;ost old games tended to be much lunger because they have way much trial and error than most of the modern games.


My point was not only controls but many games seem to think I am stupid. "Use the switch to open door". Oh, ok, switch. Of course. Look around "bling, bling"... Oh, I found it! Activate switch, done. Really, is that fun for you?

Sure, nowadays controls like in RE1 are a horror but the game itself would still be challenging, even with modern controls. But somehow these games are not developed anymore. The RE-story is of course a great of mistakes by Capcom and it would go too far to discuss this here. The point is: the games are made for the lazy casuals although it *seems* like for core-gamers. Linear gameplay, scripted events for "wow"-effects, movie-like scenery, almost no dying anymore and so on. The devs don't want to frustrate the gamer as it seems but it feels ... strange. I don't say the games aren't fun anymore but to me too easy sometimes. And no, TR1 was a *big* game. Speedruns last several hours without using glitches and shortcuts.