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GameAnalyser said:

I'm surprised by how developers are insisting on higher RAMs. Consoles are not designed to do multitasking like their PC counterparts, which makes 8 GB RAM's advantage least utilized on consoles. Instead a 4GB RAM(console's exclusive with higher bus frequency) would suffice more than enough for next gen gaming. Crytek better not be eulogizing higher memory requirements to utmost proportions, instead a little bit about what CPU/GPU next gen consoles use.

Yes, and that's been a problem. Look at the backlash SONY got/gets for not having some in-game features that the Xbox had like cross-game chat, custom soundtracks, etc. The complaints have died down since multi-tasking has improved and features have been implemented but many still complain about how slow the in-game xmb runs. Luckily the Vita didn't have this problem as it was built with multi-tasking in mind from the begining. 

Another example would be the WiiU. Before it launched, a lot of the talk on forums was just about how robust and fleshed out the in-game features would be. People really wanted some clarity on this. Ram was a big subject matter as that would be a good indicator of what to expect.

Going forward, fleshed out multi-tasking is somewhat expected. At 4GB, 1GB or less reserved for OS and it's features, I think SONY and MS's systems will be fine in this regard. 



4 ≈ One