walsufnir said:
Viper1 said:
walsufnir said:
Viper1 said: Street Fighter II. The other Street Fighter titles felt as though they lost something more than they gained something. Though I do like the speed of SF2: Turbo. Killer Instinct is easily second on this list. That game was doing stuff many people didn't even know the SNES could do. Dragon: The Bruce Lee Story wasn't too bad. I liked it better than most of the Mortal Kombat games.
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what especially did killer instinct on snes do especially? animate pre-rendered sprites?
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Well, Rare had already proven they could do that a year prior with DCK but the high quality soundtrack, mulit-sample voice work, inclusion of Mode 7 effects and parallax scrolling plus other effects all running at a good frame rate and with a very complex gameplay structure (remember the SNES CPU was actually very slow) just took the package as a whole (not so much the individual parts) to a level the SNES wasn't expected to be able to achieve.
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this was not meant as an offense - i didn't know it was on snes and watched a youtube-movie which left me quite unimpressed. the sprites didn't have smooth animations -they went from standing to kicking in one frame so it seemed. parallax-scrolling was also present in sf2. perhaps the video was just bad ;) perhaps i am no longer used to snes-graphics-level after all these years. but thanks for the explanation!
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Yeah, you can't really look back on something (especially given the compression that YouTube puts on videos) and analyze with the same perspective as what one would have seen at the time.