Viper1 said:
That's actually pretty decent for a portable. Especially considering how small the install base was when the console launched. Portable software has historically sold less than home console counterparts (and fewer software per unit sold in general). And while 600k may be 1/10th what RE6 sold on the home consoles, it was also less than 1/10 the development budget, less than 1/10th the marketing budget on less than 1/10th the install base when it launched. |
So... could I make the assumption that portable games that sell more than 500k is doing well? I need some kind of bench mark to go by :p
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