Andrespetmonkey said:
tbone51 said:
Ive read in other threads (mainly one) in order for vita to be successful they need to at least sell 40mil (most said 50 though). So far vita lifetime is
0.48mil>>>>2011(japan only)
3.31mil(+)>>2012
Lets say the life span is another 5years (probably 4), It will have to average around 7.20mil a year. So is it still possible?
Most put under 4mil next year with others slightly over 5 or 6 mil. Some believe it will sell 10mil+ which will be a success (if 40mil is successful)
Discuss
The real question is why is 40 million successful? It's just an arbitrary figure if we don't know the financials.
My guess would be at 40 million it's safe to say it's probably been a financial success (and I would assume with this much hardware out there many games have sold well)... but my guess is as good as any. Could be 30 or 50 or even 20. How big are the budgets for some of these games? GA is almost on par in terms of scale and scope with Drakes Fortune, so did they spend... I dunno, 10 million on it? What kind of money is being lost or made on hardware? We always hear "breaking even" or "small loss" but with so many bundles and discounts and a looming price cut will the hardware itself be profitable in the near future (next year or two)?
I wish Sony would just release the budgets of games just like movies and the cost of each system to them... would make these discussions so much easier.
↓Tbone↓
lol! Yea its hard to tell what is successful, In their eyes success can mean sell lifetime of 25mil profitable but if its not profit of selling 60mil its a failure (which is true)