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Aielyn said:
Mazty said:
Sorry, some random wii owner who thinks he can compare the Wii to the Wii U. FYI they aren't the same in anyway other then similarity in name. Maybe that is where you have gone wrong?

I didn't compare the systems directly. I only compared them as video game consoles, in that all video game consoles follow the same primary rules. In case you missed them, here are some of the big ones:

1. Games sell consoles, not the other way around.

2. A well-made game on weak hardware will always outperform a poorly-made game on great hardware.

3. If you want strong sales immediately from release of a game, you need to advertise it heavily.
3a. Strong lifetime sales are tied to game quality, not advertising. As long as there's awareness that the game exists, word of mouth will do the rest.

4. Strong sales of a game in one genre don't mean strong sales in other genres.

5. Delayed ports will always perform less than they otherwise would have done if available simultaneously.

6. Gamers can tell the difference between a game made with love and a game made to leverage a market. They will always prefer the former.

7. Big franchises begin as small franchises, and new franchises will never have massive day-one sales.
7a. Exception to rule 7 occurs when extensive advertising and hands-on experience is used to drive hype.

8. When a game sells huge in week 1, but then all but disappears, it usually means it's a bad game with strong pre-release hype.

9. The only gimmick is inserting a gameplay or control element into the game purely so that you can note it on the back of the box.
9a. Gimmicks are not necessarily bad, but gamers will tire of the same gimmick applied repeatedly as a gimmick (meaning, without becoming a proper gaming feature).

10. Core gamers form only a small percentage of the market on all consoles. So-called "hardcore" gamers form an even smaller percentage. "Hardcore" gamers number less than a million, worldwide.


2. This point is shown to be utter shit if we look at Dead Island sales vs many wii titles....
6. Tell that to Treyarch. CoD is possibly one of the most boring, uninspired rehashed games that is medicore at best, yet still makes 10's of millions. 
10. Proof for your claims as your figures are specific?


All your other points have one major flaw. You don't seem to understand the subjective nature of what is a "good" game. Many people will tell you that farmville is a good game. Others say Half Life 2 is a good game. I've been playing games since the early 90's and I think both aren't particuarly good. With this being said let me clarify:

1. Games sell consoles but to different audiences. Wii Fit did not sell to the same audience as BLOPS II.
3a. Subjective and the above. If someone told me about Wii Fit, I couldn't care less. Tell it to a bored housewife though...Nothing to do with quality.
9. What someone thinks is just a back of the box feature another person may truly enjoy. I think the Wiimote is a waste of time. Others enjoy it. I consider it a gimmick as it doesn't add anything beneficial to gaming as a whole, others think it does. 

Still this doesn't change the fact that developing for the Wii U currently is not worth it. With such a small user base that are likely to own an existing ps3 or 360, and with the wii u not offering a vastly  different gaming experience, why develop for it? If the next box is significantly more powerful, then surely the devs will leave the ps3/360/wii u behind and look forward to what the next gen can do?