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Mazty said:


As you have never answered this and seem to skirt around it, can you answer just the following:
1) Would a woman fall for a mute rambo scientist in the space of 10 minutes?
2) How can HL2 have such a vast story when 70% of the game is devoid of story?

Please just answer those directly, as in "A woman would/would not fall for a mute blah blah BECAUSE...". Good? Good. 

If I've been told the storyline, I can see that the final is filled with plot holes, cliches and plenty of poop. 

1) How about " A woman doesn't fall for a mute, she becomes good friends with him due to his previous actions and surviving traumatic situations with him"? I've covered this already in that it's implied and only just. You're reading into something that's not actually there and even if it was, it's a valid storytelling technique in video games to use a silent protagonist (as is the wheel in Mass Effect). Your imagination is supposed to fill in the blanks in these situations. All the Call of Duty campaigns use the silent protagonist to good effect and there are many games that utilise it. You not liking it is completely subjective.

I'm beginning to suspect you're secretly infatuated by Alyx to the point where you think she loves you/Gordon (even though she's barely flirted with Freeman) which has lead you to conclude you're actually a nerd and have to compensate by trashing a storytelling technique used by the game. VG Psychology!

2) You've reworded the question from a qualitative "How can you enjoy HL2's story when its so thin and just A>B>C?" to a semi-quantitative "How can HL2 have such a vast story when 70% of the game is devoid of story?" using some arbitary calculations based on an abstract of the game. It's essentially the same question reworded slightly differently so look back over my previous answers.