Naninho said:
Yeah, Uchikoshi said that on Siliconera. So? It's still a port. A simultaneous multiplatform release, but a port. You played the Vita version like me and you know well that most puzzles are designed for resistive screens to be used with a stylus. That's because development for the game started way before the PSV was even considered. When the target platform is more capable, ports are easier to make and require little time as they need almost no optimization (see the incredible amount of PC ports from 360 -released simultaneously- and how they require much powerful hardware). Better graphics and quality of text are a natural consequence of the higher resolution. By the way, I'm very happy with this 3DS port. Otherwise, I probably would have never played this amazing game. In fact, I'm defending 3DS-to-PSV ports as I would love to play RE: Revelations and Monster Hunter. I'm only saying that in most cases (visual novels, especially), those games would sell poorly because not-so-fancy graphics are a huge let down for the majority of the Vita owners... |
Still, what's the point of saying " its a port " ? All multiplatform are ports from one version ( mostly from 360 to PS3 )and it doesnt change anything in gameplay because they optimize games for each platform ( like here, its why we can have a better quality song ) its why we never talk about "port" when its a multiplatform release, especially that kind of game which doesnt need PS3 graphics , and the puzzles are not designed specificly for resistive screens because you can easily make them with capacitive screen, i never saw puzzles which could be easier on resistive screen ( and there is also capacitive stylus if its a problem for you , so any difference here)
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m