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Naninho said:
Aerys said:
DemoniOtaku said:
Naninho said:
Aerys said:

ITS AN EMERGENCY !! PLEASE LISTEN !

http://www.gameblog.fr/blogs/kaminos/p_79084_zero-escape-interview-d-uchikoshi

Its an interview of the director of Zero Escape, he says that the game wont have a sequel on console if sales dont increase, if it doesnt get better, he also talks about making the next game only for Iphone and ipad with less characters, less puzzles and smaller levels !!!!

All Vita owners have to buy Zero Escape, its absolutely one of the best game of the console and one of the best game of the year !
And all the Zero Escape lovers have to convince their friend to buy it, if you want a good sequel on console !!!

Shit. Virtue's Last Reward was great, but I knew it was selling like crap. I bought it on PS Store and convinced my brother (almost at gunpoint) to do the same. Still, it wasn't even in the top 10 most downloaded titles of october. This promotion wasn't a good sign either...

There are only a few more Vitas in my city and the owners don't understand English :S

I tried to convince people on the Internet before, but most Vita owners are graphic whores and won't buy a 3DS port.

Is NOT a Port from 3DS.. is a Multiplatform game it released at the same tim for the two consoles...

Indeed, and in the interview, he talks about the two versions saying theyre equal, for him, 3DS has double screen which can be more useful and 3D and Vita has a  large screen, better visual quality text, better graphics and better quality song. ( his words )

Yeah, Uchikoshi said that on Siliconera. So? It's still a port. A simultaneous multiplatform release, but a port.

You played the Vita version like me and you know well that most puzzles are designed for resistive screens to be used with a stylus. That's because development for the game started way before the PSV was even considered. When the target platform is more capable, ports are easier to make and require little time as they need almost no optimization (see the incredible amount of PC ports from 360 -released simultaneously- and how they require much powerful hardware).

Better graphics and quality of text are a natural consequence of the higher resolution.

By the way, I'm very happy with this 3DS port. Otherwise, I probably would have never played this amazing game. In fact, I'm defending 3DS-to-PSV ports as I would love to play RE: Revelations and Monster Hunter. I'm only saying that in most cases (visual novels, especially), those games would sell poorly because not-so-fancy graphics are a huge let down for the majority of the Vita owners...


Still, what's the point of saying " its a port " ? All multiplatform are ports from one version ( mostly from 360 to PS3 )and it doesnt change anything in gameplay because they optimize games for each platform ( like here, its why we can have a better quality song ) its why we never talk about "port" when its a multiplatform release, especially that kind of game which doesnt need PS3 graphics , and the puzzles are not designed specificly for resistive screens because you can easily make them with capacitive screen, i never saw puzzles which could be easier on resistive screen ( and there is also capacitive stylus if its a problem for you , so any difference here)



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m