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The NSMB games lack soul. They have boring music the level design is to simple the whole stages  are just the ground. SMB3 for example had different "levels" in each stage ( as in stuff to do on the ground fly to the sky there is also stuff up there you can find etc. the 3ds version seems to have that because you can fly and do stuff on top of trees etc.  WiiU seems to lack it again)

They removed the upwards kick for items /turtle shells etc. which makes the gameplay feel less fresh compared to SMW


The games feel like SMB1 with 2.5D graphics strange music and Yoshi thrown in for fanservice...   it all looks like made within an hour in a  simple level editor...