Aielyn said:
I'd rather be correct than concise, and a detailed argument is better than a flawed but short one. I didn't once use "fanboy" or "anti-fanboy" as an ad hominem. Please do not use terms if you don't actually understand them. My use of those terms was not as part of an argument against anything you said. "Ad hominem" means to attack the person instead of their argument, or to argue against them by attacking the person. My comments about fanboyism served the purpose of emphasising that your argument is the same one trotted out by many other people who have exactly the same mindset as you do, and that perhaps there would be value in trying to look at things from other perspectives. I gave a detailed explanation of why you should develop for the Wii U. You ignored it. I gave a more detailed explanation, with examples of games demonstrating why developing core games for a console can pay off in the long term, even on consoles that are seen as "inferior" or "for teh casualz". You ignored it. Consider this. The Wii was seen as not much more powerful than the PS2. The PS2 was still being sold. By your reasoning, a console with well over 100 million units sold is the competition for a new console... why bother supporting it? Well, it turned out that that new console was a megahit, and that large sales were seen for third parties when they actually put in serious effort. Resident Evil 4 sold well over 2 million copies on the Wii, despite being a port of a two and a half year old title that had already sold on both the immediate predecessor of the Wii and on the biggest-selling console of the previous generation, which was meant to be in competition with the Wii according to people like you. By your reasoning, who did it sell Resident Evil 4 to? I mean, any core gamer who owned a Wii had to own a PS2 or a Gamecube already, right? So what was the value in releasing the game for the Wii? And yet, Resident Evil 4 laid the groundwork that allowed Resident Evil: Umbrella Chronicles to sell exceptionally well. And that game then also allowed games like House of the Dead to flourish. It laid the groundwork for Silent Hill: Shattered Memories. One could even argue that it laid the groundwork for MadWorld, a title that just about every anti-fanboy that hated Nintendo said wouldn't sell on the Wii, yet managed a rather noteworthy 700,000 copies. Until you can reasonably explain why situations like that are different from the Wii U, your argument remains nothing but a fanboy argument. |
Concise:
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Definitely your word for the day as you excuse for not being concise doesn't make sense...You were trying to imply my argument is that of a fanboy's rather then trying to logically refute it. That makes it an ad hominem, does it not?
You explanation for developing for the Wii U is flawed from the start as you are comparing it to the Wii at launch, which is a fundamental failure in recognising where the Wii U stands in the current market.
Again you make the same mistake comparing the Wii to the PS2 as the 360 was already on the market, as well as the PS3. The PS2 was being sold, but not supported to the same degree as when it was in it's prime. Currently the Wii U is competiting head to head with two consoles which have over 70 million users each before the end of their lifecycle. As the Wii U is meant to appeal to core gamers, you are again failing to understand the difference in both the products on offer and the markets they are in. To spell things out clearly for you, the Wii U is Nintendo's Xbox 360. RE:Chronicles didn't sell extremely well. It sold pretty poorly considering it was an exclusive on the market leading console. Just Cause 2 on the PS3, a multiplatform game, outsold it, so did Dead Island, which was an abysmal game.
700,000 copies is terrible for an exclusive on a console which had the market majority. As stated above and if you have bothered to do any research, well advertised multiplatforms sell over double that on one platform alone. So in fact what you have shown is that core exclusive games on the Wii sold like shit compared to multiplatforms on the other two consoles. This therefore brings us back to the point that why bother developing for the Wii U when you can save money and make a lot of sales by just selling games for the 360 & PS3? You have killed your own argument here and sorry, buy your argument is the one that's tied up in fanboy lunacy as you haven't bothered to actually compare sales whatsoever.







