By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Squilliam said:

Why would they want to pay for it? Why would they want to push it? They have limited resources.

Why talk about the Wii market? Well you talked about building a fanbase but if people already had access to the title on other consoles then it isn't exactly the same as a new I.P. on a new console because it is a sequel. If you've already rejected a game on the Xbox 360 or PS3 what makes the same game desirable on the Wii U?

I know what you mean - after all, Final Fantasy VII was a flop when Square Enix put it on a different platform from the one that its predecessors came from.

Meanwhile, as far as many gamers would be concerned, Metro: Last Light would be a new IP. This doesn't just include those who owned Wii, since the first game sold well under a million copies.

I also notice you completely ignored my question at the end. It wasn't rhetorical... at least, not in the sense that I didn't want an answer. I'm making a point, that people that own multiple consoles choose which console to play a game on based on something other than which platforms the game is available on. You falsely assume that, since they own a 360 and/or a PS3, they would have no interest in buying the game for the Wii U, or that they wouldn't be any more likely to buy it for the Wii U than for the 360 or PS3. In other words, you falsely assume that they wouldn't sell any more copies of the game if a Wii U version were released than they will with only 360 and PS3.

But even if it were true, the Wii U is a new console with new features, and establishing a market on the system now is a good idea.

Oh, and "limited resources"? Give me a break. They originally announced that the Wii U would get the game, a year and a half ago. If there were resources sufficient to cover a Wii U version then, there's no reason to assume that such resources just magically disappeared.