By using this site, you agree to our Privacy Policy and our Terms of Use. Close
F0X said:
Squilliam said:

GTA IV was probably never designed to be released on the PC whereas Assassins Creed was. I guess the same applies to many of the big Japanese games so perhaps that is the major factor as to whether the Wii U CPU is considered slow or adequate. In a console focused design a game will likely make extensive use of vector code whenever possible whereas the Wii U CPU likely doesn't have strong vector units. GTA IV runs like complete arse on a PC as testament to this fact.


What troubles me is that Rockstar has not even announced a PC version. I don't understand why not, since it would likely sell very well. And given how far ahead PCs are compared to consoles these days, I don't see why Rockstar can't make a good PC version  of GTAV (compared to GTAIV's PC version). No wonder PC gamers complain about consoles holding them back...

I suspect they're trying to eke every ounce of performance from the console to run their simulation and to do that they need to leverage every advantage they have. Before the Core iX 3xxx series vector performance was pretty bad on desktop CPUs. AVX really makes a big difference to this kind of vectorised code which both the Xbox 360 and PS3 CPUs excel at.



Tease.