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Squilliam said:
F0X said:
Squilliam said:
happydolphin said:
Squilliam said:

Yep. The Xbox 360 and PS3 are excellent at vector maths but they absolutely suck at certain types of general purpose code. GTA IV is designed from the ground up to take advantage of these wierd processors so none of the advantages of the Wii U's architecture comes into play and a lot of the weaknesses are exposed.

In a lazy port, that is.

There are other kinds of ports, especially for franchises as big as GTA, like actual platform-tailored ports. Assuming the reasonable (a non-lazy port), your argument crumbles.


Lazy huh? I think I've heard that before somewhere else.


Supposedly the Wii U version Assassin's Creed III is on par with other versions, and if you're concerned about how sandbox games might perform on Wii U, that's the only real evidence we have right now.

It all depends on how they code the game.


I agree. The porting process isn't as simple as some people here would like to believe, so making a decent Wii U version of GTAV may not be worth the trouble given how much effort must be put into rewriting the code. I doubt it would make much use of the Wii U's different capabilities and architecture, unless Rockstar determines that the Wii U version is worth putting so much time and resources into (it's probably not). However, I think a portion the people who want GTAV on Wii U might not be so concerned with port quality, and are more interested in its symbolic presence on a Nintendo home console.



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