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Generations are defined by products released around the same time, or people born around the same time. In terms of videogames, generational overlap is common, it usually happens the first couple of years of each generation. For example, the 32-bit generation began at the height of the 16-bit generation in 1994.

A good point to determine the end of a generation is when the next generation begins to dominate. So for the case of the 16-bit generation, that would be late 1996 to early 1997.



I describe myself as a little dose of toxic masculinity.