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Mazty said:
Scoobes said:
Mazty said:
Muffin31190 said:
Mazty said:
Muffin31190 said:

You cant make everyone Happy with something like this, The Fact is that Half Life 2 is a well known Game for a reason and even if u didn't like it or thought it was boring it doesn't change the fact that it was an important game in history. With that said though i honestly thought WoW would win, the Game has been relevant for nearly the whole past Decade, but I am still pumped that Half life 2 won. As for the other games on the list none of them came close to either Half life 2 or WoW in the sense of how influential they were.

HL2 is not an important game in gaming history. It's just an elitist left over opinion from the days of PC Gamer being worshipped and a knee-jerk reaction in the wake of decent console FPS' e.g. Halo. 

Thats like Just your Opinion Man ... lol Jokes aside that Game half life 2 which you think is elitest is kinda  the reason that there is Call of Duty and 
Battlefield, but yes Halo C.E.evolve a great game BUT <(very huge BUT) Halo came out in 2001 so that is over 10 years ago which is over a Decade, but again thats just like my opinion man ... but its more like straight facts

Er what....!?!?! 
Call of Duty has absolutely nothing to do with HL2, same with Battlefield. CoD came out before HL2....It's mechanics were completely different and radical with the iron-sights. In fact most modern FPS' own their heritage to Halo: CE. I can't think of a single FPS outside of the HL2 series that owes anything to HL2....

The storytelling in most FPS' has been directly influenced from Half-Life 2 (Call of Duty campign modes borrow heavily from Half-Life 2, Resistance 3 is definately influenced from HL2 and Crytek have specifically stated they took influence from HL2). Then there's the physics implementations and the direct effect they have on gameplay which have now become common place (e.g. Bioshock's telekinesis). Actually Ken Levine also stated they took influence from HL2 for Bioshock Infinite in terms of the emotional impact of a characters story arc by citing Alyx Vance. Dishonored took influence in terms of world building and art style. There's a long list.

Let me get this right. You think that a game released before HL2 draws heavily from HL2....?

Physics has been around before HL2, as HL2 was simply a modified HAVOK engine. The issue with HL2 is people read into it things that aren't there. I played a medicore at best FPS which had a water-thin storyline and was riddled with cliche characters. The only reason HL2 is praised is because it plays on the "nerd fantasy" and gave PC gamers an exclusive title in a time where consoles were starting to overtake PC gaming. 

Call of Duty 4 onwards. There's a significant and positive change in storytelling between CoD2/3 and 4.

As for physics, look at the implementations before HL2. Havok has been around for ages yet HL2 was the first (heavily modified I might add) implementation which actually made physics integral to the gameplay and consistently throughout the entire campaign. It was also a lot more natural than earlier games (and some later implementations); it gave a large variety of items that the player could interact with. Since then, a number of games have made use of physics beyond just looking "cool" and used them in the gameplay (like Bioshock or Dishonored).

As for story, the subtlties I mentioned were things like this:

That single segment image in Eli's lab explains all the backstory whilst Gordon has been in stasis.

Or segments like this showing the G-man providing help:

It isn't a simple alien invasion either as there are multiple species involved. Earth effectively becomes a place for alien refugees to escape the Combine. The events at Black Mesa eventually lead to the portal storms and numerous alien species fleeing the combine to Earth (most notably the Vortigants). This leads to a range of alien wildlife entering Earth's ecosystem like the antlions. When the Combine eventually decide to follow, they conquer Earth in the space of 7 hours (7-hour war in image 1).

Years go by and Gordon is held in stasis by the G-man throughout these events whilst the Combine solidify their hold on Earth. The G-man releases Gordon, who is none the wiser to any of these events, is in the same position as the player and has to figure out this back story based on conversations and the clues littered throughout the game. Gordon is effectively sent (by the G-man) as a catalyst to kick start a revolution as occurs during the course of the game. The extra maps/conversations/hints throughout City17 and the encampments give hints to the details of the rebel struggle and the revolution.

The G-man himself is pretty pivotal and from what I can gather, is against the Combine. The mystery surrounding his background however is one of the elements that Valve have yet to answer. I've got a bit off topic with this so I'm going to stop there. I could go on but then I'd be here all night. Needless to say, the information is in the game, you just need to notice it.