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rocketpig said:
If you can drive away from a 100 mph crash in Forza, youre playing a different game than me. While its not 100% realistic, your car suffers really adverse effects from crashing.

I'm stillconvinced that most people here haven't played a Forza game.

Well I admitted as much in a previous post, but I did a Youtube search on Forza crashes before posting that, to be sure that I wasn't talking out of my ass.  :)

I think I would agree with a lot of your points on progression through the game and car customization.  Like I said, I hope Polyphony hired a Gameplay Engineer to tweak these and other elements of the series.  I would also agree that there are a lot of fanboys just saying GT this and GT that without attempting to make any meaningful comparisons.

Also, and this isn't fully directed at you RP, I think there are two types of realism: realism for the sake of realism, and realism for the sake of fun.  IMO, simulation accuracy is realism for the sake of fun, but damage is not, for the reasons pointed out by PooperScooper.  When gamers tout GT's realism, they're referring to the realism of the way the cars handle.  Saying Forza is "more realistic" because it has car damage is not necessarily a plus for everyone.  GT players want to know if the simulation is more accurate.  I'm willing to believe that Forza 2 could be more accurate than GT4 if only because of the CPU power available, but that's entirely dependent on the programmers.  I haven't heard from anyone who has played both games with a racing wheel setup, and I haven't done it myself.