RolStoppable said: TWRoO said: Well I was talking specifically about Snowboard Kids which you can turn them off in... but I really don't find anything like that a problem, maybe it was slightly more annoying in MK64 because of the terrible acceleration.... but things like that I find easy to adapt to. My problem with MK64 is that it is a 3D game but it seems to control like a 2D game, I know the karts were simply 2D sprites so maybe that was the reason.... and yes, Rainbow Road sucked... considering I haven't played the original Mario Kart the best version of Rainbow road I have played is in fact the one on F-Zero X. And no it wasn't Green Plant I was thinking of... Though yes the Mobius Ring track does do that too, it's Casino Palace:- Double Branches, in the Emerald Cup. |
I guess I am easily annoyed by extras that cost you too much time. Funny that you mention F-Zero X's Rainbow Road, because it is exactly the same as in Mario Kart 64, except that X doesn't have rails throughout the whole track (and of course extra blocks, refill zones and bumpers are differences between the gameplay of both games). I like the Rainbow Road of the original Super Mario Kart the most, because it has no rails at all and more important it isn't as long as in the other Mario Kart games.
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Yes It is the same, except MK64 has absolutely no hazards, and on 50cc i think it took about 2 minutes just do do 1 lap, so it was dull, wheras the one in F-Zero X is of course massively fast (I think I had my record speed of 1800+ on it) and at many points has no rails.
And I just put in GX, it was definatley Casino Palace: Double Branches I was thinking of... It's such a great track... If they bring back old tracks for F Zero Wii I definately want that in, as well as Aeropolis: Multiplex (Which the music for is in Brawl
) maybe Lightning: Loop Cross, and the trident one in diamond cup (hopefully spiced up a bit, because it was a bit bland on the easy setting)