| windowview said: I can only imagine how awesome Silent Hill would be if developed for the Wii. That is if it was done well. Think about it, your walking through an abandoned apartment complex using the nunchuck as a flashlight, and all the sudden you start to hear your radios white noise coming out of the remotes speaker. Maybe the rumble replicates your heartbeat, and increases the closer or longer you are aggroed. You turn around and swing the remote and bash the zombie with your lead pipe. |
Didn't you read what the man said? Those kinds of controls would be "difficult to implement." Lazy bastards with zero imagination...
Seriously though, what you described is just the kind of stuff that's going to make awesome Wii games awesome once the developers get their act together. The standard approach seems to be to make regular last gen games, and then add some mandatory shaking and wiggling to get some use of the wiimote.
Controls actually designed for the Wii, rather than ported? (Remember waving the flashlight around while walking works a lot better with the wiimotes pointer than an analog stick.)
Actually immersive use for the speaker that doesn't suffer from low quality?
Count me in!







