happydolphin said:
As an example, let's look at the idea of selling more further down the road with say, a sequel (like you said). Typically sequels tend to sell less than their predecessors, a prime example is Super Mario bros., where sequels have always sold less. Of course Mario helped push the NES, but unless the profit was factored into the console's price, the profit opportunity of Mario is lost in the bundle in one form or another. True that it pushes units, but what if the game had the potential to yield more profit if non-bundled? That's what I think OP is asking. It could be wrong, it could be right, but it's defo open for debate. Yeah, I understand that bundling helps push consoles or accessories, which then help push titles, so the ultimate question is did the benefit outweight the cost (lost profit opportunity on the title). |
So which is better selling one game or multiple games and accessories? That is what it comes down to. What is more important, selling your 1st party game or cutting into its profits and maximizing all software and hardware.
Yes if we took away bundles then certain games would have far less copies sold. I mean GT5 has probably sold well over 1 million copies in bundles but we need to look at the attatch rate for each console. How many games are sold per each console, and how much hardware are sold at each consoles. Exclusives is a business strategy. They are used to say "hey buy our console because we are the only ones who have it" Once you buy the console for that game Im sure you will look for more afterwards. Bundles are an investment if anything. They may be losing money on one game but accessories and other software will gain them profits.







