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Sensei said:
Well positioned for 2013, yes, but not for the following years.

They are well positioned for the following years. The Wii last gen didn't get a SKU of multiplatform titles because the Wii had a nonstandard rendering pipeline, all SKUs of multiplatform titles had to be developed separately because the TEV Unit made porting software a great deal more difficult. The Wii U isn't going to have that problem thanks to Nintendo's surprisingly forward thinking with their choice of GPU and architecture. It's going to be a great deal easier for developers to port between the Wii U, PS4 and 720 than it is for them to port between the Wii U, PS3 and 360. And the difference in power isn't going to be a big deal either, all 3 consoles are going to be in the same sort of ballpark in terms of power, as they were during the 6th generation. The 720 is going to be around 3 times more powerful than the Wii U going by what we know so far which really isn't a big deal.

And you've also got to remember that the U is set to have an installed userbase of between 10 and 15m by the time the other two consoles launch, so that superior installed userbase combined with Nintendo's choice of hardware and architecture means that third party publishers aren't going to leave that sort of money on the table.

We may even see the U being the lead platform for most titles next generation, as the PS2 was during the 6th gen. it would make a great deal of sense for developers to code for the lowest common denominator...and pointless for them to work on a game that's unable to work on the console with the largest marketshare.