@theprof00
Everything about how you are going about this debate is wrong. Your derailing another thread to pursue it. You are being needlessly derogatory to other posters. Your grammar has become atrocious. You are screaming in the body of your posts. You are even missing a lot of transitional material. You are not coming out of this in a good light. You are making yourself look foolish. You might have a point, but I wouldn't know that, because reading your recent posts is like listening to a person throwing a tantrum. Calm down, and put together a solid chain of reasoning. I am trying to be a friend here. You aren't making a lot of sense.
My point being that third parties have to be more keen about selling their titles at retail prices. There is a rather big difference between selling a game for sixty dollars, and licensing a game to Sony for a dollar. The profit margins alone mean a great deal. Developers make a lot more money from retail sales the bulk digital sales. I suppose it is like getting a bag of Skittles instead of a full coarse meal. Nobody would turn them down, but if given the choice it is plain to see what they would go with.
The tradeoff isn't exactly beneficial. It is just better then nothing. If Sony is going to force it. Then the developers have to go along, or they won't get anything. If a developer refuses to license their game to Sony. It really isn't any sweat off Sony's balls. There are plenty of fish in the sea after all, but that developer is still left having to find a way to sell their retail game. In a market that is being undercut by free ware.







